AR/VR Development using Unity
Season 1 · Episode 3

2024 Unity VR Tutorial (OpenXR and XR Interaction Toolkit) - PART 3 - Controller Hands (OPTIONAL)

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Course Notes

In this episode of AR/VR Development using Unity, Season 1, we focus on "2024 Unity VR Tutorial (OpenXR and XR Interaction Toolkit) - PART 3 - Controller Hands (OPTIONAL)". Watch the full video above, then use these notes to review the key ideas and put them into practice.

  • Understand the core concept introduced in "2024 Unity VR Tutorial (OpenXR and XR Interaction Toolkit) - PART 3 - Controller Hands (OPTIONAL)" and why it matters in AR/VR Development using Unity.
  • Follow along with the walkthrough — pause and replicate each step on your own.
  • Connect this lesson with what you learned in the previous episode of Season 1.
  • Note down one question you still have; it will often be answered in the next episode.

Practice task: spend 15 minutes applying "2024 Unity VR Tutorial (OpenXR and XR Interaction Toolkit) - PART 3 - Controller Hands (OPTIONAL)" to a small project of your own before moving to Episode 4.